A no-code guide to creating rooms, exits, and objects in Evennia MUD
Open your Guacamole portal and click the MUD tile. A dark terminal window will appear — this is a live connection to your personal game world.
You'll see a welcome screen with a login prompt. Type the command below to log in. Replace studentXX with your actual username (e.g. student07).
studentXX
Password StudentXLab!
The look command is your eyes. Use it any time you want to see the full description of where you are — the room name, its description, any exits, and any objects nearby.
You can also look at specific things: look sword, look door, etc.
l works the same as look.
The @dig command carves out a new room in your world. You just give it a name.
That #5 is your room's unique ID number. Every object in Evennia gets one — yours will be different. You can use it to refer to the room directly if needed.
@dig The Old Inn works perfectly.
A room with no exits is a dead end. The @dig command can also create exits at the same time — just add = exit name, return name after the room name.
Now type look and you'll see your new exit listed at the bottom of the room description.
into the forest to move there. Classic names like north, south, up, door all work great.
@open instead to add an exit to it:@open north = The Dark Forest
Descriptions bring your world to life. Use @desc here to write a description for the room you're standing in.
You can also describe exits. Walk back to Limbo and try:
Rooms are more interesting with things in them. Use @create to add an object to the room you're standing in.
@create something while standing in The Dark Forest, it will appear there. Move to a different room first to place objects elsewhere.
Use exit names to move between rooms. If you ever get lost, two commands will help:
@tel Limbo always brings you back to the start.
| Command | What it does |
|---|---|
look |
See your current room (name, description, exits, objects) |
look <thing> |
Examine an object or exit by name |
<exit name> |
Move through an exit — just type its name, e.g. north |
@dig Room Name |
Create a new room with that name |
@dig Room = exit, return |
Create room + two-way exits in one step |
@open exit = Room Name |
Add an exit from current room to an existing room |
@desc here = text |
Set the description of your current room |
@desc <thing> = text |
Set the description of an object or exit |
@create object name |
Create an object in your current room |
@find/room |
List all rooms you've created |
@tel Room Name |
Teleport to a room by name |
@tel Limbo |
Return to your home base from anywhere |
help |
Show full list of available commands |
help <command> |
Show detailed help for a specific command, e.g. help @dig |
@dig.